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Frost Bolt Frost Bolt does a decent amount of damage but it is worth more for its ability to slow your target. Use it to pull and you can have your enemy down to half before it even gets to you or your group. Also is great to land right as an enemy gets to a point where it might run as it will keep them from getting very far.

Arcane Missile This spell sends off a number of missiles to strike the target doing a moderate amount of damage with each strike. The combined effect is generally as much as your fireball. When solo Arcane Missile is not the most effective spell. It takes a while to cast and is interrupted with any melee damage. However, in a group it does come in handy. Missile is a great way of doing damage early in the fight. Because it goes off slow and then hits in bursts, it allows you to do damage slowly while your tank or other members gain some agro. It also is loud and flashy which when I played a tank made a good impression as I would say “oh yeah the mage is doing something” (since often I would only remember seeing them sitting and drinking). Think of it as a reminder to everyone that yes, you are indeed attacking and not just guzzling conjured water and running around frost novaing everything.

Polymorph Polymorph is just like you remember from Warcraft 3. Cast it and your enemy goes “poof” and is turned in to a sheep. You may think it means you can forget about him, however that would be folly. The sheep can’t attack but he can wander AND when wandering, his friends may very well notice him and say “hey…doesn’t that sheep look a lot like Uk’thor Crusher of Moons?”. Once they recognize Uk’thor or whatever his name is, they will remember what they learned in Monster 101 which is “Mages like to turn your buddies in to sheep” that or they just get curious when mutton wanders near them. At this point the entire cave or camp will come looking for your scrawny robe wearing butt. The main function of polymorph is crowd control or “cc”. In a dungeon where there are few mobs that wander around or “roamers” or “patrols”, your puller should be able to pull one to three with little difficulty. Depending on the make up of your group will determine when polymorph should be used. See Grouping for details.

Frost Nova Frost Nova allows you to root in place all enemies in a given radiance in shackles of ice. It will gather agro from everything you hit, but not enough that most attacks by other classes won’t get the critters off you. Coupled with mana shield and you can do some decent damage. Frost Nova is by far your most useful spell. In solo combat it will by you time to maneuver or flee. In groups it will tie up your enemies and give your healers breathing room or your tank time to gain agro, in PvP it can frustrate a whole gaggle of enemies. In short, Frost Nova is your best friend. Give it the same hotkey spot on every bank you use for combat. Mine is number seven so I always know to hit lucky 7 when things get hairy.

Mana Shield A near instant cast spell,. Mana Shield exchanges melee damage for mana. By casting it, you can absorb about 1/3 of your hit points with the shield at the expense of some of your mana. This robs you of offensive power over the course of a nasty fight, however, you also save your healer from needing to heal you over and over and thus gain agro on them as well. I have met mages who don’t use this spell. Why, is a question I can not answer. This spell is critical in groups. Normally mages are the first to die when things get real ugly. The reason is, as a mage you see a big group and you think “time to bust out the big guns” and so, you go buck wild with AE (area effect) spells. Well as we stated earlier if mobs see all their buddies getting hurt as bad as they are, you become the honorary guest at the mage bashing. However, with mana shield you can get off more Area Effect spells than you might think.

Frost Armor Frost Armor raises your armor AND slows down most enemies that hit you. If you do not have Frost Armor activated at all times you are a bad baaaaaaad mage and should be spanked vigorously by a large angry woman with a wooden spoon of some sort.

Blizzard Blizzard is a brilliant translation of the WC3 (And WC2) spell in that it kicks serious tail, but also enemies do everything they can to try and stop it. It does great damage and has a wiiiiide radius. The trick with Blizzard is to give yourself as much time as possible to use it. Frost Nova first, find a safe spot drop a mana shield and then Blizz till they make you stop. If you do it right you can do 200-300 damage to every mob around you. Keep in mind that they will all want to get to the crunchy red stuff hidden in your bones once you’ve done all that damage.

Arcane Explosion A quick AE spell that does a little damage to everyone but not enough to get massive agro like Blizzard. Usefull when you know that one or two are stuck on a warrior or rogue and you can shoot off a few without fear of getting a bunch on you.

( PvE Arcane

Now that you have read the description of most the moves here's a rotation i was taught when i started using mages... Arcane Blast (x4) Arcane Missiles (only when Missile Barrage procs(which it almost always should by the fourth.)). This is the best PvE spec i have found or ever seen.

PvP Arcane

Ok i have been experimenting with this and 1st of all you will need 2 action bars. One for ranged and one for melee.


Very simple from what i have seen. If you have then mana, use slow and use instant cast spells (so you dont have to stop). If they are getting close, either Frost Nova or Blink. If they get to you or your in a tight spot, Use Mirror Image and Invisibility. This will get you away from your opponent and keep them busy while you do it. Because i have said use instant casts. this should not restrict you. If you have the opportunity, and you wish to, use your quiker casting ones so u can leave in a hurry. Arcane Missiles is my preffered as if u need to run half way through you have still done some damage(i usually use this when i have enough room and Missile Barrage has procced).



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